Kamis, 25 November 2010

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  • Sales Rank: #2814438 in Books
  • Published on: 1709
  • Binding: Hardcover

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[S951.Ebook] PDF Download Inked (Tattoos and Leather Book 1), by Jaymie Holland, Cheyenne McCray

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Inked (Tattoos and Leather Book 1), by Jaymie Holland, Cheyenne McCray

Stories in the “Tattoos and Leather” series
Book 1: Inked
Book 2: Branded
Book 3: Marked
Book 4: Stranded
Book 5: Owned

Megan Faircloth is thankful for her menial job as a typist even if it is the most mundane thing in the world. At least her deceased grandmother would be proud of her. The only bright spots are the days when the stunningly handsome identical twin businessmen stop by the office for appointments with management. She watches them covertly and in quiet moments finds herself thinking about what it would be like to be with both of the gorgeous men at once. Being with two men is her secret fantasy. But good girls don't fantasize about things like that, do they?

Nick and Sean Dorian have had their eyes on Megan for some time. Furtive glances from behind fluttering lashes and delicate blushes, catching her kind words and interactions with her coworkers, have them convinced that she is someone they want to get to know better. Much better. Soon they are pursuing the beautiful redhead with the heart of gold and finding out just how much her fiery personality fires their libidos. She is everything they’ve ever wanted in a woman. But as twins, Nick and Sean have always shared everything, and Megan will be no exception. Will Megan be the woman they can share their love with forever?

Megan’s fantasy comes to life, not only being with two men, but having them dominate her. However, circumstances push her away from the twins. There's a fine line between domination and control. Nick and Sean know they need to temper themselves to allow her to be her own woman and be happy. But they have every intention of convincing Megan that she belongs to them, and only them... The twins intend to have their happily ever after with Megan and they’re not about to let her get away.

  • Published on: 2014-01-30
  • Released on: 2014-01-30
  • Format: Kindle eBook

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12 of 14 people found the following review helpful.
Self-centred, domineering (NOT dominating) male leads
By irene
I really liked how the story started, but after that it went downhill fast. I liked how Nick and Sean have been observing Megan, so they're not just attracted to her for how she looks, but also because they've seen her kind heart. I liked how Megan had been shyly stealing glances at them every time they visited her office building, but thinking she probably wouldn't have a chance with two such handsome hunks. The beginning was very promising.

But then... when the guys find out she has lost her job... and they feel responsible for it... instead of approaching her with an offer like a normal person, they pay her rent anonymously, go behind her back and arrange things with her roommate so that she's put in a position she's extremely uncomfortable with. That's creepy stalker behavior. Couldn't they have just approached Megan directly and asked her out to dinner, like any other normal man who's interested in a woman? Apparently not.

And then, when they realize she's new to BDSM, do they slow down and try to ease her into it, gradually introduce her to their world? No, they warn her, "We play hard," and proceed to take the crop to her as a punishment for "insolence", when they had not told her earlier that she should not do the thing they were punishing her for. That was unfair and uncalled for. The only saving grace was that they allowed her to choose a safe word before they started. They're very rough with her, they threaten to punish her further if she screams or makes any sounds -- this despite the fact that they know all this is new to her, the first time she's experiencing pain this way, she's never learned how to contain herself. I felt that it was unreasonable and it ruined the story for me. Not caring, not romantic, just selfish and self-centred. Only about what THEY wanted, not about what she might want. They didn't think about how frightening she might be finding it... granted she had a safe word and could use it, and granted she seemed to be getting turned on by what they were doing to her, but still...

So I didn't like Nick and Sean, I didn't get the sense that they cared for Megan. The way they tried to dictate to her and run her life -- "You aren't to dress like this in public again" -- if they were in a relationship, perhaps they might have a right to say that, but at that point, there was no relationship to speak of. There's a thin line between being dominating and domineering, and they crossed it. The story was hot, yeah, but the male leads quite ruined it for me.

4 of 4 people found the following review helpful.
Kind of Creepy, and Too Domineering For Me . . . (Mild Spoilers Ahead)
By Sapphire Zen
The two male leads in this story are not very nice and they don't treat the female lead very well in my opinion. I like stories that may contain domination, but at the core the characters cherish each other in equal measure. This is not the case with this story. The men's behavior is 'stalker-ish' in the beginning and kind of scary somewhere in the middle. I mean, at one point they grab her up from her waitress job and even though she is clearly struggling and doesn't want to go with them, not one person who sees what's going on tries to help her. And it's not like there were any indications to the witnesses that the three of them had any form of a relationship. But they didn't interfere because they were employees of the two male leads or their friends who subscribe to the BDSM lifestyle. So these guys could have been abducting her to rape and disembowel her . . . and nobody did anything to stop them. I kept thinking that it's a good thing these were supposedly "good" guys, because if they ever turn abusive toward her, she won't have anyone to help her and no way to escape. Even her roommate (who doesn't even know the male leads) helps them get to her, after the female lead explicitly said she didn't want to speak to them again after the first encounter she had with them (which said roommate had also set up). Creepy. And time for a new roommate.

Then there's the whole punishing her for breaking rules that she wasn't even aware of. And then when she complains about the unfairness of that, they tell her "life isn't fair". I kept wondering why she stayed with them when they kept doing things she didn't like and that were setting off warning bells in here head. Very dysfunctional. In fact, her internal dialogue during some of the scenes was quite uncomfortable. They're punishing her or do something to her, and she wants to use her safe word, but talks herself out of it at the last minute because she wants them so badly. I could be wrong, but I don't think that doms in healthy relationships want their subs ignoring their limits because they're afraid of losing them. And I suppose some people get off on the whole punishment for making sounds thing, but to me that just seems to take all the fun out of it and makes for an extremely tense scene. Just wrong. Not my cup of tea. The writing in this story isn't bad in of itself. Just didn't like the storyline or character behavior. Glad this book was free.

3 of 3 people found the following review helpful.
Disappointing all around...
By Book Junkie
I really did not care for this book. I felt like there was little to no story and what little there was was only a vehicle to deliver sex. Don't get me wrong I love sex in a book as much as most readers but I don't enjoy feeling like the story takes second place to the sex. The story (IMHO) should take precedence over the sex not the other way around. I don't think I will be reading any more from this author.

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Selasa, 23 November 2010

[S464.Ebook] PDF Ebook Vision and Brain: How We Perceive the World (MIT Press), by James V. Stone

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Vision and Brain: How We Perceive the World (MIT Press), by James V. Stone

In this accessible and engaging introduction to modern vision science, James Stone uses visual illusions to explore how the brain sees the world. Understanding vision, Stone argues, is not simply a question of knowing which neurons respond to particular visual features, but also requires a computational theory of vision. Stone draws together results from David Marr's computational framework, Barlow's efficient coding hypothesis, Bayesian inference, Shannon's information theory, and signal processing to construct a coherent account of vision that explains not only how the brain is fooled by particular visual illusions, but also why any biological or computer vision system should also be fooled by these illusions.
This short text includes chapters on the eye and its evolution, how and why visual neurons from different species encode the retinal image in the same way, how information theory explains color aftereffects, how different visual cues provide depth information, how the imperfect visual information received by the eye and brain can be rescued by Bayesian inference, how different brain regions process visual information, and the bizarre perceptual consequences that result from damage to these brain regions. The tutorial style emphasizes key conceptual insights, rather than mathematical details, making the book accessible to the nonscientist and suitable for undergraduate or postgraduate study.

"The significance of this book lies in bringing together in one volume key ideas on how the brain solves the tremendous problem of getting an accurate representation of the outside world, based on the relatively impoverished data that the eyes provide it. James Stone provides a clear, concise, and informative explanation for a wide readership."
--Thomas Papathomas, Rutgers University

"In a clear and engaging style,�James Stone introduces fascinating questions about visual science to students. This broad-ranging book touches on introductory psychology, computational neuroscience, motion, color, and several other topics. It should awaken enthusiasm in the field, particularly for students with little experience in research in vision and neuroscience."
--Gabriel Kreiman, Harvard Medical School; co-editor of�Visual Population Codes

  • Sales Rank: #752799 in Books
  • Brand: Brand: The MIT Press
  • Published on: 2012-09-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .56" w x 6.00" l, 1.02 pounds
  • Binding: Paperback
  • 264 pages
Features
  • Used Book in Good Condition

Review

Stone has done an excellent job of bringing together many pieces of the visual puzzle, and showing the bigger picture in an engaging, concise, and accessible way for any audience of readers, be they undergraduate or postgraduate.

(Paul Hands Perception)

About the Author
James V. Stone is a Reader in the Psychology Department of the University of Sheffield. He is coauthor (with John P. Frisby) of�Seeing: The Computational Approach to Biological Vision (second edition, MIT Press, 2010), and author of�Independent Component Analysis: A Tutorial Introduction (MIT Press, 2004), and�Bayes' Rule:�A Tutorial Introduction �(Sebtel Press, 2012).

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6 of 8 people found the following review helpful.
Vision: what is now known
By R. Kuehni
In science mathematical modeling is considered the (often temporarily) final step in the explanatory process. Based on empirical data an explanatory hypothesis is developed and supported by a mathematical model of the process. If the model is found applicable under various conditions it is considered a valid (if perhaps not the only) explanation for a particular process in this world. Somewhat detailed mathematical models of vision and, in particular, color vision have been initiated in the second half of the 19th century. With the developments in neurobiology in the last 20 years much more has been learned about how stimuli entering the eye are processed in the brain. Much of this is related to the phenomenon called consciousness about which the millennia-old philosophical controversies continue unabated. In "Vision and Brain" Stone presents a useful, well-referenced state-of-of-the-art picture of the developments in the general field of vision, showing that human vision is a highly efficient guessing machine about what is in front of our face. That all the details of these processes have not yet been resolved is due mainly to the huge complexity of the processing in the brain. The book can be recommended as a mid-level introduction to these complexities and what is so far known about them in regard to vision. For this reader the only disappointment was that of the 224 pages of text in the book only 24 are devoted to color.

2 of 17 people found the following review helpful.
do not buy kindle edition if you're using Android or Windows 8
By T. Flynn
This book isn't compatible with those formats. Anyone know how to return a kindle book? because this is useless to me.

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[M319.Ebook] Ebook Download The History and Development of Advertising, by Frank Presbrey

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The History and Development of Advertising, by Frank Presbrey

  • Published on: 1929-01-01
  • Binding: Hardcover

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Kamis, 18 November 2010

[Z971.Ebook] Download PDF Probabilistic Graphical Models for Genetics, Genomics and Postgenomics, by Editor in Chief Christine Sinoquet

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Probabilistic Graphical Models for Genetics, Genomics and Postgenomics, by Editor in Chief Christine Sinoquet

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Probabilistic Graphical Models for Genetics, Genomics and Postgenomics, by Editor in Chief Christine Sinoquet

Nowadays bioinformaticians and geneticists are faced with myriad high-throughput data usually presenting the characteristics of uncertainty, high dimensionality and large complexity.

These data will only allow insights into this wealth of so-called 'omics' data if represented by flexible and scalable models, prior to any further analysis. At the interface between statistics and machine learning, probabilistic graphical models (PGMs) represent a powerful formalism to discover complex networks of relations.

These models are also amenable to incorporating a priori biological information. Network reconstruction from gene expression data represents perhaps the most emblematic area of research where PGMs have been successfully applied. However these models have also created renewed interest in genetics in the broad sense, in particular regarding association genetics, causality discovery, prediction of outcomes, detection of copy number variations, and epigenetics. This book provides an overview of the applications of PGMs to genetics, genomics and postgenomics to meet this increased interest.

A salient feature of bioinformatics, interdisciplinarity, reaches its limit when an intricate cooperation between domain specialists is requested. Currently, few people are specialists in the design of advanced methods using probabilistic graphical models for postgenomics or genetics. This book deciphers such models so that their perceived difficulty no longer hinders their use and focuses on fifteen illustrations showing the mechanisms behind the models.

Probabilistic Graphical Models for Genetics, Genomics and Postgenomics covers six main themes:
(1) Gene network inference
(2) Causality discovery
(3) Association genetics
(4) Epigenetics
(5) Detection of copy number variations
(6) Prediction of outcomes from high-dimensional genomic data.

Written by leading international experts, this is a collection of the most advanced work at the crossroads of probabilistic graphical models and genetics, genomics, and postgenomics. The self-contained chapters provide an enlightened account of the pros and cons of applying these powerful techniques.

  • Sales Rank: #2529656 in Books
  • Published on: 2014-11-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.70" h x 1.20" w x 9.70" l, .0 pounds
  • Binding: Hardcover
  • 480 pages

About the Author

Raphael Mourad, Post-doctoral Research Fellow, Department of Human Genetics, University of Chicago

Christine Sinoquet is an Associate Professor in Computer Science at the University of Nantes, France, where she works in the area of bioinformatics and computational biology at the Computer Science Institute of Nantes-Atlantic. She holds a M.Sc. in Computer Science from the University of Rennes 1 and received her Ph.D. in Computer Science from this same institution. During her Ph.D. position at the Inria Centre of Rennes, she specialized in bioinformatics. She has initiated two Master degree programs in bioinformatics (University of Clermont, France, and Nantes). She currently serves as the Head of this second Master degree program since 2005. Her research activities have been focused on various topics including data correction prior to molecular phylogeny inference, motif discovery in biological sequences, comparative genomics and imputation of missing genotypic data. Her current research interests are algorithmic and machine learning aspects of complex data analysis in the biomedical field.

Raphael Mourad received his PhD from the University of Nantes in september 2011. His first postdoc (2011-2012) was at the Lang Li lab, Center for Computational Biology and Bioinformatics, Indiana University Purdue University of Indianapolis (IUPUI). He notably worked on the genome-wide analysis of chromatin interactions. His second postdoc (2012-2013) was at the Carole Ober Laboratory and Dan Nicolae Laboratory, Department of Human Genetics, University of Chicago. He worked on whole-genome sequencing data in asthma. As from november 2013, he started a third postdoc at the LIRMM, in Montpellier (France) which deals with the bioinformatics of HIV.

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Sabtu, 13 November 2010

[V552.Ebook] Ebook How to Draw and Paint Science Fiction Art: A Complete Course in Building Your Own Futurescapes and Characters, from Scientific Marvels to D

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How to Draw and Paint Science Fiction Art: A Complete Course in Building Your Own Futurescapes and Characters, from Scientific Marvels to D

Aspiring art students who have a special interest in science fiction-inspired graphic novels, computer games, book illustrations, and posters will find the help they're looking for in this comprehensive self-teaching course. The author instructs on ways to blend the exotic with the familiar in order to create believable yet dramatic future cityscapes, vehicles, extraterrestrial creatures, and more. From rough concept to finished illustration, his book shows artists how to convert their imaginings into dynamic and memorable images. He deals with all standard media, from pencil and acrylics to digital software, and he shows students how to blend colors in ways that give their pictures ethereal and futuristic atmospheres. Each lesson includes an Idea File sidebar feature that offers special tips and useful insights. Art students will also find helpful cross-references to closely related lessons. Vivid, how-to illustrations in color fill virtually every page of this highly instructive book.

  • Sales Rank: #286163 in Books
  • Published on: 2011-10-01
  • Released on: 2011-10-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.25" h x 8.25" w x .50" l, 1.15 pounds
  • Binding: Paperback
  • 128 pages

Review
If you are a fan of science fiction in any form you will surely have noticed how the artwork on film posters, book covers or even console games bring the imagined world to life. This book looks at how to bring your own - or anybody else's - futuristic vision to life. No book on the art of science fiction would be quite right if it only dealt with making your mark using traditional methods such as drawing and painting. Much art today is done using a computer, and what could be more apt for anything futuristic! Much of this book is devoted however to traditional methods, but still more is designed to get your creative juices flowing. It starts with an overview of the book and how to use it, showing how each section works and giving typical page layouts. This is the sort of thing that sells a how-to book to me in a store as I can instantly see what I am getting, so bravo Search Press. It moves on to define the genre, show how you can be inspired by what is already in existence, and this section has a nice touch in the shape of a timeline running from 1860 onwards at the bottom of several pages, showing significant titles. There is much too on gathering reference material from both the natural and man-made world, and still more on various methods of making your mark from paints to digital programs, color wheel, perspective, composition etc. Section 3 features several helpful projects to get you started. These demonstrate how to use reference materials to create landscapes, flora, fauna and machines and show how to progress from inspiration to finished work in a few stages. All this is more to read through than to work through however, and how much you get out of this book depends how advanced an artist you already are in your chosen medium. This is not a book aimed at the beginner but it does not profess to be; instead of a hands-on approach this opts for making you think about how to apply what you already know to depicting unfamiliar subject matter. Handsomely illustrated and helpful to the more experienced artist.-Myshelf.com This particular branch of fantasy art is highly specialised and there's more to it than can really be covered in a single volume. However, this introductory guide makes a very good job of introducing landscapes, buildings, characters and visions. There's a good variety of subjects from the technical (machines and robots) to figures, animals and aliens. Techniques used include traditional pen & pencil as well as digital work, but it's probably best that you have a basic grounding in your tools as this is more about working with them than learning to work with them. Geoff Taylor has worked for Disney Interactive Studios and has also done work for Microsoft and his experience and expertise really show. This is an excellent production and to be recommended on that basis alone.-Artbookreview.net Ever wanted to create your own science fiction landscapes, cityscapes and characters? Then this is the book for you. Both inspirational and practical, it is good hands on tool providing lots of ideas, tips and techniques. Five very different types of sci-fi worlds are discussed, along with popular science fiction themes and there are plenty of inspirational works of art by top artists to provide ideas. Step by step instructions help create characters such as robots and battle suited soldiers. Other options include stunning landscapes, desert animals and birds more suited to a rainforest environment. If you like drawing and painting science fiction, this is the ideal book. Detailed, well written and plenty of visual examples, it is a perfect gift.-Monstersandcritics.com

About the Author
Geoff Taylor is a freelance concept artist and illustrator based out of Vancouver, Canada. He is also an instructor at the Vancouver Institute of Media Arts. He has provided concept art for Disney Interactive Studios and Microsoft Games Studios. He has provided concept visualisation for The National Hockey League (Vancouver Canucks). He has also acted as a design consultant for various clothing and environmental companies. Geoff holds a bachelor's degree in illustration for the Ontario College of Art and Design and a Diploma specialising in game art and design from the Vancouver Institute of Media Arts.

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6 of 6 people found the following review helpful.
Fantastic Introduction to Painting
By Amanda L. Ferguson
I purchased this book for some help in my 3D Sets and Design class that I am attending. It's be a great help and I am very glad I picked this up. It was almost as if I got the classroom in a book, nearly, as the same principles my Professor was going over are covered in this book. He even peeked at it himself and walked around with it, fascinated for a little while. If he was impressed, and he's worked on 3D sets for a few mainstream movies, than I think most anybody else would benefit.

5 of 5 people found the following review helpful.
A Good Primer.
By
The book is a good primer. It has very good examples of the genre and very concise written assessments of how to approach creating your own like art. It could use more step by step content, but as is it is a decent primer to get you into the mode of creating sci-fi art.

4 of 4 people found the following review helpful.
Beautiful.
By M. Karle
The book is in outstanding condition and the artwork and walk throughs are superb. If you wanna get a decent understanding of how to concept some awesome cityscapes this book should definitely be in your collection.

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Rabu, 03 November 2010

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Cradle of America: Four Centuries of Virginia History, by Wallenstein

  • Binding: Hardcover

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